Jungle fruits
Rayman with ring
Rayman Gold
Rayman with ring
Jungle fruits
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Welcome to Rayman Gold/Forever
 
Deutsch
 
Rayman's World Deutsch - Rayman Gold English
 

Table of Contents - Rayman Gold
Start - Rayman Gold - Rayman Gold Tips - Help - News - Working with the Mapper - Working with the Event Editor


WORKING WITH THE EVENT EDITOR :: 

01. Start 02. The Keys03. The Events04. The Types  


Start your Rayman CD and click ::

Rayman Designer Button
Start button
 
. . press the space bar. .
. . . and click "Start"

Jungle World
Other Maps
. . . go to the jungle world with
Rayman, and press "Enter". . .
 
. . . and choose with the
arrow sign Arrow sign down "other maps"

Tip :: (Open the other worlds in the same way, like the jungle example above,
and choose "other maps".)

Press keyboard's right arrow key and this new window shows you the map properties of your new map1.

Your map propertiesPress Enter now, and you see your new game,
but without the "Events".
Press the key "E"
and you are inside the Event Editor Modus.


EDITOR KEYS ::

E
. . . Opens the Editor
A
. . . Leaves the Editor and goes back to the game
S
. . . Save Events
K
. . . Delete Event
.
. . . Deletes all Events
I
. . . Shows / hides the Links
M
. . . Shows / Leaves the Map Modus
T
. . . Open / Leaves the Type Modus
N
. . . Shows the Event description
B
. . . Block Events

GAME KEYS ::

W
. . . End
C
. . . Moves Rayman on the Map (frozen Rayman)
V
. . . Calls Rayman back into life
D
. . . Shows / Hides the collision area
R
. . . Shows / Hides the Raster
L
. . . Shows/ Hides the Map number


A - EMPLOY THE EVENTS ::

All independent moving objects, called Events. You can insert these events in a map with the Event Editor.

1. INSTALL THE EVENTS ::

Open the Event Editor and press the key "E" A hand appears Hand on the screen. Click and
hold the right
mouse button. With the arrow keys you move between the Event groups.

General - Tings - Road Signs - Gendoors and Killdoors - Enemies
Rings - Scenery and Platforms

To insert an "Enemy"event, move the menu with the arrow keys till "Enemies"
are indicated. Press now the arrow keys . . .


. . . and see the different Enemies, like

Hunter
Antitoon
Little livingstone
Big livingstone
Stachellige Frucht.
Hunter
Antitoon
Little Livingstone
Big Livingstone
Prickly pendulum

Is your decision "Hunter", let go of the right mouse button, and the hunter is inserted.
Delete an
event:
Click an event with your mouse button, and press the key "K"

Inside the worlds Mountains, Musicland, Imageland, Caves and Candyland are special enemies, only seen in these worlds . . .

Clown
Cricket
Note
Spider
Timbel
Mr. Dark
Clown
Candyland
Cricket
Imageland
Note
Musicland
Spider
Caves
Cymbals
Musicworld
Mr. Dark
Candyland

The Rayman's World startpage shows you all the Charactere/Events from the different worlds.

2. EVENTS PROPERTIES ::

If you need informations about an event, touch event withHandthe hand and press the
"N key", and a new window shows you the event properties.

Example:

Choose the gendoor
Help screen for Gendoor Size 1
The hand touches the Gendoor, and
Gendoor's name is indicated. Press
now the N key. . .
. . . and you get these informations.
Press again the N key and you are
back into Editor Modus.

1. Master Link Events ::
Gendoor presented by Magician
The Gendoor is a invisible zone, represented by a wizard in the Events Editor .
Inside the game, the Gendoor (Magician) is not visible.
Gendoor
GendoorWhen Rayman enters the collision area (the area surrounding the Magician), all the Events that are connected to the Gendoor (Magician), will go into action (produce an effect). If Rayman dies, the Gendoor will be reset. He (the Gendoor) can produce the effect anew by Rayman.
Killdoor
KilldoorIf Rayman enters the collision area of a Killdoor, all Events connected to the Killdoor disappear. The Gendoor is put back, if Rayman dies. He (the Gendoor) can produce the effect anew by Rayman.
Super Gendoor
Super GendoorA Super Gendoor has the same properties as a Gendoor. If Rayman dies after he produced an effect of a Super Gendoor, he (the Super Gendoor) will not be reset.
Super Killdoor
Super KilldoorA Super Killdoor has the same properties as a Killdoor, but if Rayman dies after he produced an effect of an Super Killdoor, the Super Killdoor won't be reset.
Ting +
Ting +
A Ting + works like an Super Gendoor. The Event will only appear when Rayman collects all Tings of the same color. You must link the Event and the Ting + with each other.
Ting -
Ting -
A Ting- works like an Super Killdoor. The Event disappears only, if Rayman gets all Tings with the same color. You must link the Event and the Ting- with each other.
Spark
Spark
The Spark has the same properties, as a Gendoor, but Rayman has to activate it with his fist. (hit with fist) The spark is visible within the game.

A. LINK THE EVENTS ::

Press the key "I" and the "link" is shown with its red connecting lines.

Events im Link Modus
Events verbunden und aktiviert
Here you see picture in link modus (I key).
Click one event, hold left mouse button and
pull one connecting line over other event
connecting line. Events are connected now.
Click one of the Events with the right
mouse button. Now Link lines are
yellow and the link is activated.
ccc

Press "I" key again (you leave the link menu), and save with key "S". Confirm saving with key "Y", and you are back inside Editor Modus where you can place more Events/Links.

B - USE LINKS WITH EVENTS ::

With "Links", it's possible to link several events. Maybe you want that an "Enemy" appears if Rayman reaches a "speacial place", you carry out the "Enemy appearing" with a "Link".

Example ::
Gendoor wird mit Jäger verbunden
Jetzt ist der Link aktiv
1) Gendoor and Hunter are linked.
Link Modus
2) Gendoor and Hunter are visible inside
Editor Modus
rayman kommt und . . .
. . .löst den Event aus (Jäger schießt auf Rayman)
3) Rayman can't see Hunter and Gendoor
inside Game Modus. So Rayman walks to
the left, collecting the blue ting . . .
4) . . . and enters the Gendoor's collision area.
The linked Hunter (event) appears, and starts
at once with shooting.


3. EVENTS, RESTRICTED WITH REACTIVE Reactiv type TYPES ::

Moving events like . . .
Cloud
Ring
Platform
Antitoon flyer,Antitoon runner
Blue star
Cloud
Ring
Platform
Antitoons
Blue Star

need reactive types for restriction. Example:

Reactiv types : Example
Reactiv types : Example
Here, the two blue stars and the red
platform,
stopped in motion by reactive
types
.
With reactive types you can prevent the
Antitoons from leaving a special place
and flying away.

C - INSTALL TYPES WITH THE EVENT EDITOR ::

Inside the Event Editor you can insert types, too.
Example:
You are inside Game - Modus and press now . . . key : E = Editor Modus
and key : T = Type Modus
and key : M = Map Modus
Now you are inside Type Modus

Place mouse pointer now where you want to insert your type. Click and hold the right mouse button. Select with the arrow keys the type you want. Let go of mouse button and type is inserted. You delete a type with key "K".

More editor - shortcuts

Z
. . . End of the Level
C
. . . Moves Rayman on the Map (Frozen Rayman)
V
. . . Calls Rayman back into life
D
. . . Shows / Hides the collision area
L
. . . Shows/hide the map number
F
. . . Shows/hide the reduced map-view
F1
. . . Shows/hide the time
F2
. . . Shows/hide the remaining number of lifes and wizzes
F10
. . . Shows the number of remaining wizzes of every color
F11
. . . Shows the number of remaining wizzes of every color

D- PLAYING THE MAPS ::

Play your own or an imported game/map now. Here you get Rayman's World game tips
"
Tips and hints, playing yours and the offical maps."


Game keys ::

Rayman's Action ::Keys ::
Move Rayman . . . . . . . . .Arrow-keys or Joypad
Jumping . . . . . . . . . . . . . .Ctrl or Joypad Button 1
Fist . . . . . . . . . . . . . . . . . .ALT or Joypad Button 2
Fast running . . . . . . . . . . .X or Joypad Button 3
Planting . . . . . . . . . . . . . .X or Joypad Button 3


LINKS - RAYMAN GOLD/FOREVER ::

Karen's Rayman 1/ Gold website! ::
Karen's Rayman 1 website's

Rayman's "New Levels" - Game Playing Basics
Helpful instructions for completing each of the 24 new
levels that come with Rayman Gold and Rayman Forever.



Table of Contents - Rayman Gold
Start - Rayman Gold - Rayman Gold Tips - Help - News - Working with the Mapper - Working with the Event Editor



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update 11.06.2008


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